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Learning by losing
The project investigates how games, role-playing, and structured forms of play can be used as tools for learning, strategic thinking, and behavioural insight.
Duration: 24 May 2025 – ongoing
Author: Eraldo Federico Acchiappati
Keywords: games, simulation, pedagogy

Introduction

This project explores the potential of games and structured play as powerful tools for learning, strategic thinking, and gaining behavioural insights. By examining various game mechanics, role-playing scenarios, and simulation techniques, we aim to understand how these elements can be effectively integrated into educational contexts, decision-making processes, and scenario exploration. The project seeks to uncover how games can facilitate experiential learning, enhance problem-solving skills, and foster collaboration among participants.

Bibliography and Reading

This reading list outlines the sources and references that are informing our exploration of games as tools for learning, strategic thinking, and behavioural insight. As our project progresses, we will expand this list to incorporate new insights and perspectives.

  • Salen, K., & Zimmerman, E. (2004). Rules of Play: Game Design Fundamentals. MIT Press.
  • Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. Computers in Human Behavior, 19(1), 199-212.
  • Kafai, Y. B., & Resnick, M. (1996). Constructionism in Practice: Designing, Thinking, and Learning in a Digital World. Lawrence Erlbaum Associates.
  • Frasca, G. (2003). Simulation versus Narrative: Introduction to Ludology. In The Game Design Reader: A Rules of Play Anthology (pp. 221-235). MIT Press.
  • Huizinga, J. (1949). Homo Ludens: A Study of the Play-Element in Culture. Beacon Press.
  • Sicart, M. (2014). Play Matters. MIT Press.